Design concept by Harper Riffle — not the official site
The Jungle Drums escape room at Waxhaw Escape.

Waxhaw, NC

The rooms

All five games are private, 60 minutes, and priced the same way. Book on the official site, or call 704-256-1378.

Clocks and workbench details from the Back In Time room.

2–10 players · 60 minutes · Difficulty 3.75 / 5

Back In Time

Your great-great-uncle, an eccentric inventor obsessed with time travel, vanished in 1985. The last anyone saw him, he was talking about an evil artificial intelligence he claimed would take over the world. Everyone thought he was losing his mind.

Now that AI is a part of daily life, you’re curious about what happened to him. Did he really travel through time?

  • 6–10 players$30 each
  • 5 players$35 each
  • 4 players$40 each
  • 3 players$45 each
  • 2 players$50 each

2–8 players · 60 minutes · Difficulty 3.5 / 5

Alice’s Dream

You’ve arrived at the same hotel where Lewis Carroll stayed when he came up with the Alice in Wonderland stories. You’re so tired from the trip that you fall asleep — and the dream feels real. You’re in Alice’s world, and things are getting strange. Can you escape this dream, or will you be stuck in it forever?

  • 6–10 players$30 each
  • 5 players$35 each
  • 4 players$40 each
  • 3 players$45 each
  • 2 players$50 each
Promotional artwork for Alice’s Dream at Waxhaw Escape.
A vintage kitchen set with a worn refrigerator, shelves of cookware, and floral wallpaper.

2–8 players · PG-13

The Haunting

This game is based on events that happened here in Waxhaw. In the late 1700s, the pastor of the local church was found by his wife — strangled in his study. His spirit wanders restlessly in his old home. His killer must be identified before his ghost can finally rest.

The room is “PG-13”: creepy and eerie, not a haunted house meant to scare. Waxhaw Escape does not recommend it for kids 13 and under. Six players will have more fun than a crowded group of eight.

Thanks, on the official site, to Tim Starnes, who used to lead the Forbidden and Forgotten: The Waxhaw Ghost Tour, for sharing the story of the last witch trial.

  • 6–10 players$30 each
  • 5 players$35 each
  • 4 players$40 each
  • 3 players$45 each
  • 2 players$50 each

2–8 players · jump scare

Jungle Drums

You were warned to stay away from this old house. You’ve heard the rumors about three people who went in 10 years ago and never returned. Then you hear what seems to be jungle drums coming from the attic.

Heads up: there is a jump scare in this room — the kind where everyone screams and then laughs. If you have very young kids with you, make sure they can handle it. Six players will have more fun than eight in this smaller space.

  • 6–10 players$30 each
  • 5 players$35 each
  • 4 players$40 each
  • 3 players$45 each
  • 2 players$50 each
The Jungle Drums escape room at Waxhaw Escape.
A detail from the Train to Nowhere room.

2–8 players

Train to Nowhere

Go back to the era of steam engines and mechanical automation. Inventor Giordano Neri has shocked the world with a self-driving train. Rumors of unorthodox methods forced him to flee to America, where he has just put the first autonomous train into service. No one could have predicted what would happen on this first ride of the “train to nowhere.”

Six players will have more fun than a full group of eight in this space.

  • 6–10 players$30 each
  • 5 players$35 each
  • 4 players$40 each
  • 3 players$45 each
  • 2 players$50 each

Games that include players aged 12 or younger must have at least one adult player (18 or older) present. Book a room on the official site, or call 704-256-1378.

Book on the official site Sign the waiver